The IL- 2 Sturmovik flight simulator didn't have an advanced flight model when it was published, but it was valued for the flight model it did have. Processing power of personal computers increased in the mean time which facilitated for developing an advanced flight model which is included into the content of the IL- 2 Sturmovik: 1946 DVD. Although the shifting of Center of Gravity as the fuel is consumed or as the payload is detached from the aero plane isn't modeled,
this flight model was praised by some virtual pilots who happen to be real life pilots as well, first and foremost for it's spin modeling. Since most simulated aero planes are piston- engined, gyroscopic and torque moments play a significant role while maneuvering, and IL- 2 is among the first PC flight simulators which have these phenomenae modeled in such a way that a similar model was quickly introduced into some other flight simulators. The need to trim the elevator for different air speeds was usual, but now it also took trimming the rudder, while the change of the engine RPM started influencing the yawing moment whereas it traditionally only influenced the change of the rolling moment. To add to all this, the gyroscopic moment influences the yawing moment, the direction of the influence depending on whether the maneuver is being performed at positive or negative G load. And so on. Shortly put, the effects which were considered secondary in PC flight simulating before this flight model was created became significant, which made flying more complicated, but also more interesting and closer to reality. On take off and landing lift is influenced by ground effect which is, seemingly, finally modeled in such a way that no one can find serious fault with it. While taxiing, if the speed of motion allows for it, it is possible to break the landing gear by exposing it to excessive torsion induced by turning.
The engine model includes models of internal combustion engines and propellers and, in addition to that, some jet propelled and rocket propelled aeroplanes have also been modeled which, reasonably, took building models of corresponding engines. Apart from the difference between piston engined aeroplanes and jets or rocket propelled aeroplanes which, apart form the perceivable difference in performance, presents itself through the aforementioned effects related to behavior of aeroplanes in flight, the simmer who picks a piston engined aeroplane gets an opportunity to control the
propeller pitch and see how the air speed and engine RPM are influenced by it's change, shift the compressor gear, adjust the fuel mixture to the current flight conditions and reach the conclusion that the throttle isn't the only instrument of influencing the speed of an aeroplane in flight unless the aeroplane comes equipped with the
Komandogerrat device. Off course, things will also be a little simpler if the chosen aeroplane comes equipped with a constant speed prop and a governor, a device meant to keep the engine RPM constant most of the time, but on the other hand, so as to keep things from being only simplified and embellished, some modeled engines are carbureted and will cut out at negative G loads. Radiator shutter deflection will, for it's part, influence engine cooling but also the minimal drag and can, for this reason, be considered another air speed controlling device.
The damage model, when this simulator was published, was revolutionary for it's time which reflects in detecting collision of a round with a part of an object that is being shot at, unlike the method widely in use before, wherein collision detection of a round with a "hit box" which enveloped the object that was being shot at was performed. In the IL- 2 Sturmovik: 1946 simulator, a wing of the aeroplane which is being shot at will detach if a segment of a wing spar is demolished, the controls will fail if a control cable is severed or if a control surface is detached from the plane, which can happen as a consequence of excessive load as well, a significant component of the engine will fail if hit and so on. The damage model also includes a graphical representation of the damage inflicted at the place at which it was inflicted and a simmer will, for example, probably be able to spot a big hole in the right wing if one perceives that the simulated aeroplane tends to roll to the right with the stick centered and the controls trimmed. In addition to the damage inflicted by the damage inflicting mechanisms, damage to the simulated aeroplane can also be caused by exceeding the maximum allowed airspeed as a consequence of which loading of certain parts of the airframe will exceed the allowed values, and Team Daidalos modelled damage caused by exceeding the allowed G load while maneuvering in one of their patches as well.